- Maya 2011 Essential Training
Год выпуска: 2010
Страна: США
Язык: английский
Автор: George Maestri
Продолжительность: 8:57 ч
Формат: клипы QuickTime (.mov)
Видео: AVC 960x540 15 fps ~100Kbps
Аудио: AAC 48kHz 2ch 96Kbps
Файлы примеров: присутствуют
Описание: In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Topics include:
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine
Welcome 01:34
Using the exercise files 00:26
A note on screen resolution 01:50
1. Getting Started in Maya 2011
Overview of the Maya interface 07:42
Working with files and Maya projects 02:27
Navigating viewports 05:56
Reviewing the Viewport menus 06:28
Configuring safe frames and grids 03:21
Selecting objects 04:33
Using the Move tool 03:48
Rotating and scaling 04:31
Manipulating pivots 03:59
Understanding the Channel Box 05:36
Working with the Attribute Editor 02:28
Using the Hotbox 02:59
Working with marking menus 03:06
Customizing the interface 03:36
2. Polygonal Modeling Techniques
Creating polygonal objects 06:28
Working with polygonal components 04:42
Selecting polygonal components 05:44
Working with Soft Select 07:03
Using the Extrude tool 06:47
Keeping faces together 02:42
Extruding along curves 03:27
Using the Polygon Bevel tool 04:14
Smooth and subdivision surfaces 07:06
Blocking out a character body 11:12
3. Refining Polygonal Models
Working with edge loops 03:27
Inserting and offsetting edge loops 03:39
Symmetrical modeling techniques 05:53
Combining objects 03:50
Using the Polygon Bridge tool 02:07
Connecting components and splitting polygons 02:48
Poking and wedging faces 02:49
Working with polygon booleans 03:17
Modeling with nonlinear deformers 04:54
Modeling with lattices 03:23
4. NURBS Modeling Techniques
Introducing NURBS modeling 05:03
NURBS primitives 05:54
Using the NURBS curve tools 05:07
Creating Bézier curves 01:59
Creating text 03:51
Manipulating NURBS curves 04:13
Refining NURBS curves 04:16
Offsetting NURBS curves 02:31
Editing NURBS surfaces 07:03
Refining NURBS surfaces 07:22
Using NURBS Revolve 07:31
Using NURBS Loft 04:11
Using NURBS Extrude 06:00
Using NURBS Planar 04:47
Stitching NURBS surfaces 08:52
5. Refining NURBS Models
Extracting NURBS curves from surfaces 05:57
Creating curves on a surface 03:53
Projecting curves on surfaces 07:02
Trimming NURBS surfaces 03:42
Using the NURBS Fillet tool 00:00
Sculpting NURBS and polygonal surfaces 05:52
Converting NURBS to polygons 03:56
6. Organizing Maya Scenes
Working with the Outliner 04:58
Grouping objects 04:02
Creating hierarchies 04:17
Duplicating objects 04:51
Understanding the Hypergraph 03:32
Working with Hypergraph connections 02:31
Hiding and showing objects 02:12
Creating layers 04:02
Working with selection masks 02:57
7. Creating Materials
Overview of renderers 03:24
Understand the basics of materials 06:15
Creating and applying maps 05:13
Using bitmaps as texture 02:59
Working with the Hypershade window 05:12
Working with mental ray materials 06:57
Using displacement and bump mapping 03:14
Using the Ramp Shader 02:36
Using the 3D Paint tool 04:28
8. Applying Textures
Texture-mapping NURBS surfaces 05:46
Projecting textures onto surfaces 04:00
Texture-mapping polygonal surfaces 07:00
Applying UV mapping 08:11
Using the UVW Editor 05:17
9. Basic Deformations and Rigging
Creating joints 10:02
Deforming a mesh using the Skin tool 05:02
Creating IK handles 06:48
Creating blend shapes 05:39
Rigging nonlinear deformers 02:36
Finalizing the character 04:45
Rigging the character to the scooter 06:24
10. Animating in Maya
Working with the Timeline 04:16
Creating and adjusting keys (keyframes) 05:04
Editing keys 03:13
Modifying keys in the Graph Editor 05:47
Modifying keys in the Dope Sheet 02:51
Creating breakdown keys 02:28
Animating objects along paths 05:54
Animation playback using Playblast 03:10
Animating with constraints 06:16
Creating animation cycles 08:25
Using set-driven keys 01:08
Adding sound to animations 02:24
Finishing the animation 09:45
11. Rendering in Maya
Lights and lighting types in Maya 07:29
Adding depth-map shadows 04:13
Using Raytrace shadows 03:28
Understanding the basics of cameras 07:14
Adding depth of field 06:31
Adding Bokeh using mental ray 04:33
Using motion blur in Maya Software Renderer 04:10
Using motion blur in mental ray 03:05
Raytracing reflections and refractions 04:41
Interactive rendering with IPR 03:33
Lighting a scene 08:35
Batch rendering 04:53
Goodbye 00:25

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