Maya Tutorials (01-60)
Год выпуска: 2010-2011
Производитель: Stuart Christensen
Сайт производителя: http://www.stuartchristensen.com
Автор: Stuart Christensen
Продолжительность: 13:38:54
Тип раздаваемого материала: Видеоурок
Язык: Английский
Файлы примеров: отсутствуют
Формат видео: MP4
Доп. информация:
Maya Tutorials (61-71): http://********.org/forum/viewtopic.php?t=3408495
Содержание
01. Light Fog
Learn how to assign a great looking atmospheric fog to a spot light in Maya. This quick tutorial will introduce you to the basic control elements to effectively use this effect in scenes created with Maya. This tutorial is for beginners!
Видео кодек: MPEG-4
Продолжительность: 9mn 37s
Видео: AVC, 1 527 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 126 Kbps, 2 channels, 44.1 KHz
Скриншоты 02. Basic Text
You can use Maya to create excellent 3D animated text with effects. This video tutorial by Stuart Christensen will show you the basics of creating text in Maya and work with some common bevel options to make your text elements come alive! This is a super simple tutorial meant for those who have never created text in Maya.
Видео кодек: MPEG-4
Продолжительность: 7mn 22s
Видео: AVC, 1 967 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 03. Basic Camera
This tutorial by Stuart Christensen explains how to create and animate a camera view in Maya. This is a simple, quick start guide to creating a camera view and then animating that view to make things much more interesting.
Видео кодек: MPEG-4
Продолжительность: 11mn 46s
Видео: AVC, 1 903 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 04. Basic Geometry
This is a super simple, basic beginner tutorial on how to create polygon objects in Maya. The video covers "must know" material to quickly accelerate the Maya learning curve. If you have just opened Maya for the first time, this video is a great place to start the journey and unlock the gates of this infectious application.
Видео кодек: MPEG-4
Продолжительность: 13mn 54s
Видео: AVC, 2 153 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 05. Simple Lambert Shaders
Lambert style shaders are the most basic of all Mayas shaders. Basically, a lambert shader is like using paint to color a wall. Lambert shaders are simple to create and are extremely versatile. Often times, you will start coloring a scene with various lambert shaders and this video will introduce the method of attaching a lambert shader to an object.
Видео кодек: MPEG-4
Продолжительность: 14mn 17s
Видео: AVC, 1 699 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 06. Logo
Maya is an awesome tool for creating animated logos from existing Illustrator files. In this tutorial by Stuart Christensen, you will learn the quick tips on how to import Illustrator files with either the .ai or .eps extension. In some cases you will need to convert the .ai or .eps file into a new file that Maya will recognize. This basic tutorial also shows you how to use the Bevel Plus tool to create great looking 3D bevels and extrusions.
Видео кодек: MPEG-4
Продолжительность: 14mn 57s
Видео: AVC, 1 800 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 07. Refining Light Fog Shadows
This video by Stuart Christensen is in response to a question about shadows. There's a lot to know about controlling shadows and this tutorial simply addresses the question "Where did my shadows go?"
Видео кодек: MPEG-4
Продолжительность: 4mn 42s
Видео: AVC, 1 650 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 08. Keyframe Basics
It's time to make stuff move and spin! In this tutorial by Stuart Christensen you will learn the basics of animating a camera view and objects. This tutorial is for beginners and covers the starting point for making stuff spin and move. Maya is great for animating anything you can imagine! So learn the basics first with this tutorial.
Видео кодек: MPEG-4
Продолжительность: 13mn 24s
Видео: AVC, 2 191 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 09. Ocean Shader Part 1
When you need a good looking ocean simulation, check out Mayas Ocean Shader. This tutorial by Stuart Christensen will introduce you to the basics of working with the various color and dynamic properties of the Ocean Shader in Maya. This is the first video of a two part series that will explore lots of options when it comes to creating realistic water scenes.
Видео кодек: MPEG-4
Продолжительность: 14mn 33s
Видео: AVC, 2 427 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 10. Ocean Shader Part 2
This video, Maya Ocean Shader Tutorial Part 2 of 2 by Stuart Christensen is the second video of a two part series that examines the Ocean Shader found in Maya. In this video, the basics of making an object float and move about on the top of the water are covered in detail. The "make selected objects float" option is used to help beginners understand the concept behind a locator.
Видео кодек: MPEG-4
Продолжительность: 11mn 55s
Видео: AVC, 2 690 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 11. Create a Motor Boat
Create a boat and make it float! Also, add some classic moves to that boat with the Throttle control and the Rudder control! In this tutorial by Stuart Christensen you will learn the basic concept of creating a boat that floats on top of the Maya Ocean Shader. This concept is part of the Ocean Shader Tutorials and is meant for anyone just starting out with using the Ocean Shader in Maya.
Видео кодек: MPEG-4
Продолжительность: 8mn 19s
Видео: AVC, 2 743 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 12. Active and Passive Rigid Bodies
Let's make some stuff collide and react with the Active and Passive Rigid Body method. This is a simple tutorial by Stuart Christensen that will introduce you to the concept behind an active rigid body and a passive rigid body so you can easily animate stuff to collide with various objects.
Видео кодек: MPEG-4
Продолжительность: 8mn 18s
Видео: AVC, 1 856 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 13. Basic nCloth
Learn how to quickly use nCloth and make it interact and collide with objects. This tutorial by Stuart Christensen will show you the basics of working with nCloth to jump start the learning curve, and within minutes you will be using nCloth for anything in a scene that requires fabric. Imagine laundry on a clothesline blowing in the breeze, shirts, skirts, curtains etc.
Видео кодек: MPEG-4
Продолжительность: 13mn 57s
Видео: AVC, 2 941 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 14. Motion Path
Motion paths allow you to rapidly animate objects to move about with precision. This tutorial by Stuart Christensen explains how to easily create an animated curve and attach any object to that curve allowing it to move effortlessly through 3D space. This technique will save you hours of time and allow you to create some really complex scenes with minimal effort! Must know stuff!
Видео кодек: MPEG-4
Продолжительность: 11mn 45s
Видео: AVC, 2 067 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 15.Logo Boolean
Booleans aren't scary and with a few pointers you can quickly create a "reverse" logo that can be used in all sorts of different ways. This tutorial by Stuart Christensen explains the "Boolean Difference" option to create a reverse 3D model of an original logo. Use Booleans and open a new world of possibilities for your Logo and Model designs. Simple, yet effective stuff!
Видео кодек: MPEG-4
Продолжительность: 14mn 57s
Видео: AVC, 2 339 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 16. Fur Part 1
Got Fur? This tutorial by Stuart Christensen will show you the basic properties of working with Fur and give you an introduction to all of the various controls for creating a fur style to match your character or animation. This is part one of a two part series, so let's get fuzzy and dive into the Maya Fur System!
Видео кодек: MPEG-4
Продолжительность: 12mn 58s
Видео: AVC, 2 995 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 17. Fur Part 2
Got Fur? This tutorial by Stuart Christensen will show you the basic properties of working with Fur and give you an introduction to all of the various controls for creating a fur style to match your character or animation. This is part two of a two part series, so let's get fuzzy and dive into the Maya Fur System!
Видео кодек: MPEG-4
Продолжительность: 14mn 6s
Видео: AVC, 2 852 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 18. Jiggle Deformer
What's better than a little Jiggle in all the right places? Sometimes you need an undulating blob or a Jello like wiggle, and in times like these, you will need to use Mayas Jiggle Deformer. This tutorial by Stuart Christensen will introduce you to the various properties of fine tuning a Jiggle Deformer that is attached to an object. Get Jiggy with it!!!! Fun stuff to know!
Видео кодек: MPEG-4
Продолжительность: 12mn 10s
Видео: AVC, 3 098 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 19. Beam Me Up
Beam Me Up Scotty! By keyframing the transparency values of simple Lambert Shaders you can create some interesting effects. In this tutorial by Stuart Christensen, you will learn a quick technique to make things fade out and fade in by just using the transparency values on a Lambert Shader attached to simple objects. Your imagination is what's important with using this technique! Learn and master keyframing various attributes! Enjoy.
Видео кодек: MPEG-4
Продолжительность: 11mn 32s
Видео: AVC, 1 172 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 20. Texture Bump 2D and 3D Part 1
Without texture life would be very boring visually speaking. A rock should look and feel like a rock. So, in this tutorial by Stuart Christensen you will learn about the humble 2D and 3D Bump and how to create really cool looking textures that have dimension and look much better than just assigning a picture to an object. This is part one of a two part series. Part 1 Deals with creating a 2D bump and part 2 covers the 3D bump.
Видео кодек: MPEG-4
Продолжительность: 14mn 35s
Видео: AVC, 1 905 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 21. Texture Bump 2D and 3D Part 2
Without texture life would be very boring visually speaking. A rock should look and feel like a rock. So, in this tutorial by Stuart Christensen you will learn about the humble 2D and 3D Bump and how to create really cool looking textures that have dimension and look much better than just assigning a picture to an object. This is part two of a two part series. Part 1 Deals with creating a 2D bump and part 2 covers the 3D bump.
Видео кодек: MPEG-4
Продолжительность: 13mn 57s
Видео: AVC, 2 597 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 22. Quick Terrain Modeling
Get both feet on the ground by creating a simple landscape using the "Soft Modification" tool. In this tutorial by Stuart Christensen you will quickly learn how to create a "puffy landscape", assign that landscape with a texture and use the "Paint Effects Tool" to drop in some grass to complete the scene! This is a starting point on learning how to quickly deform geometric objects with the Soft Modification tool. Cool stuff to know!
Видео кодек: MPEG-4
Продолжительность: 14mn 45s
Видео: AVC, 2 902 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 23. Camera and Aim Part 1
Imagine a high speed car chase and news helicopter flying through the city as it captures the scene for all the viewers at home watching on TV. The Camera with Aim option is a great choice to track objects. In this tutorial by Stuart Christensen you will learn the tricks of using a camera to track objects as they move through space. You will use a motion path to make an object move through the scene, and use the same motion path to help aim the camera. Great stuff to know! This is part one of a two part series.
Видео кодек: MPEG-4
Продолжительность: 14mn 40s
Видео: AVC, 2 477 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 24. Camera and Aim Part 2
Imagine a high speed car chase and news helicopter flying through the city as it captures the scene for all the viewers at home watching on TV. The Camera with Aim option is a great choice to track objects. In this tutorial by Stuart Christensen you will learn the tricks of using a camera to track objects as they move through space. You will use a motion path to make an object move through the scene, and use the same motion path to help aim the camera. Great stuff to know! This is part two of a two part series.
Видео кодек: MPEG-4
Продолжительность: 12mn 54s
Видео: AVC, 2 619 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 25. TMZ Style Shaky Logo Part 1
The TMZ jittery logo is a perfect example of how tasteful key framing and a good composite can really grab a viewer with a sort of "in your face" style. This tutorial by Stuart Christensen examines the elements of the TMZ Shaky Logo style and breaks it down in a simple way so that you can create awesome jumpy logos for yourself. This video is part one of a two part series. Part one covers the creation/animation aspect, and part two covers exporting the image sequence for use in After Effects.
Видео кодек: MPEG-4
Продолжительность: 14mn 9s
Видео: AVC, 2 256 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 26. TMZ Style Shaky Logo Part 2
The TMZ jittery logo is a perfect example of how tasteful key framing and a good composite can really grab a viewer with a sort of "in your face" style. This tutorial by Stuart Christensen examines the elements of the TMZ Shaky Logo style and breaks it down in a simple way so that you can create awesome jumpy logos for yourself. This video is part one of a two part series. Part one covers the creation/animation aspect, and part two covers exporting the image sequence for use in After Effects.
Видео кодек: MPEG-4
Продолжительность: 11mn 15s
Видео: AVC, 2 087 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 27. Control a Dynamic Impact Collision
Imagine a meteor smashing into the earth and thrusting out clumps of rock into space. Gravity will play a key role in simulating this scenario, and in this tutorial by Stuart Christensen you will quickly learn a simple method to create this awesome dynamics effect. The tutorial uses an object, plane and some text to illustrate this effect which is created by using the Soft/Rigid bodies active and passive keys to turn on the simulation at the moment of impact and then let Maya take it from there to play out the effects.
Видео кодек: MPEG-4
Продолжительность: 12mn 4s
Видео: AVC, 2 654 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 28. Create a 3D Galaxy
So you've built a super spaceship and it's cruising through space and you need some galaxies to zoom through at warp speed. You could try modeling a gazillion stars by hand or you could simply use the Galaxy Paint Effects Brush and be done before lunch! In this tutorial by Stuart Christensen you will learn how to rapidly create galaxies and change the colors and sizes. The Galaxy Brush creates a full on 3D star system that you can put into any night or space scene! Must know stuff!
Видео кодек: MPEG-4
Продолжительность: 14mn 7s
Видео: AVC, 1 920 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 29. Terrain Displacement Map
When you need some complex terrain quickly, try using a Displacement Map to create the landscape. In this tutorial by Stuart Christensen we'll discover how to create the displacement map to model the geometry and then convert the terrain into a usable polygon landscape. This method will allow you to quickly create all sorts of landscapes and introduce you to the technique of creating gray scale displacement maps. Always good to know!
Видео кодек: MPEG-4
Продолжительность: 12mn 33s
Видео: AVC, 2 108 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 30. Fire Part 1
Burn Baby Burn! Let's play with fire and not get burned. In this tutorial by Stuart Christensen you will learn the basics of working with fire. This is part 1 of a two part series. In these videos we set up a basic interaction between two spheres and then set them on fire! Then we will adjust the "look" of the flames to get better results by adjusting the default Maya settings. These videos will quickly get you started on the path to becoming a virtual arsonist! Must know Stuff!
Видео кодек: MPEG-4
Продолжительность: 14mn 47s
Видео: AVC, 2 006 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 31. Fire Part 2
Burn Baby Burn! Let's play with fire and not get burned. In this tutorial by Stuart Christensen you will learn the basics of working with fire. This is part 2 of a two part series. In these videos we set up a basic interaction between two spheres and then set them on fire! Then we will adjust the "look" of the flames to get better results by adjusting the default Maya settings. These videos will quickly get you started on the path to becoming a virtual arsonist! Must know Stuff!
Видео кодек: MPEG-4
Продолжительность: 14mn 57s
Видео: AVC, 2 271 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 32. Pond
Maya's Pond system has a lot of different uses and imagination is the key to maximizing its usefulness. In this tutorial by Stuart Christensen, you will learn how to create a pond of liquid and use an object to move over the surface and create a wake. This effect can be used for all limitless scenarios so let your imagination take over and take some time out to discover the pond! More than likely I will create more tutorials about The Pond in the future so stay tuned!
Видео кодек: MPEG-4
Продолжительность: 14mn 35s
Видео: AVC, 2 805 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 33. Curve Flow Replace Particle Instancer
Imagine a swarm of bees or alien critters coming out of their hive and penetrating a hole in the wall. With Particle Instancing you can create an object and replace a standard default spherical particle with anything you like! In this tutorial by Stuart Christensen, you'll learn how to easily create a path for the particles to flow and control the animation to achieve super cool effects. It's the concept that's important and your imagination will help as well. Learn the basics now!
Видео кодек: MPEG-4
Продолжительность: 14mn 53s
Видео: AVC, 2 345 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 34. Blobby Surface Fine Tuning Part 1
So, you need some gooey blob like stuff for a special scene. Then you should check out the Blobby Surface particle type in Maya. It's simple to set up and can be used for tons of different effects. Controlling the blobs are key to using the Blobby Particles! In this tutorial by Stuart Christensen you will learn some inside tips and techniques to help you quickly get started with Blobs! Then, check out my Fine Tune your Blobby Surface Tutorial to get some pointers on how to super fine tune a Blobby Surface! Great stuff to know!
Видео кодек: MPEG-4
Продолжительность: 14mn 58s
Видео: AVC, 2 664 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 35. Blobby Surface Fine Tuning Part 2
So, you need some gooey blob like stuff for a special scene. Then you should check out the Blobby Surface particle type in Maya. It's simple to set up and can be used for tons of different effects. Controlling the blobs are key to using the Blobby Particles! In this tutorial by Stuart Christensen you will learn some inside tips and techniques to help you quickly get started with Blobs! Then, check out my Fine Tune your Blobby Surface Tutorial to get some pointers on how to super fine tune a Blobby Surface! Great stuff to know!
Видео кодек: MPEG-4
Продолжительность: 11mn 13s
Видео: AVC, 2 585 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 36. Attach Paint Effects Stroke to Curve
When you need tubes, hoses and pipes check out Mayas Attach Paint Effects Stroke to Curve option. This tutorial by Stuart Christensen will guide you through the process of creating complex hoses, pipes, wiring etc. by using the default paint effects brush stoke and adding edit points along that stoke to control the shape. It's easy once you get the hang of it and it's just the start of what this amazing system can create. Use your imagination!
Видео кодек: MPEG-4
Продолжительность: 14mn 49s
Видео: AVC, 2 053 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 37. Flowing Windy Grass Field Paint Effects
Imagine the wind blowing through a golden wheat field. A quick way to create the grass and wind can be achieved with a simple Paint Effects brush and some turbulence. This tutorial by Stuart Christensen will show you how to quickly create and control your grass elements to make any scene come alive. Just a small amount of movement can add that missing dimension back into your scene. Must know technique!
Видео кодек: MPEG-4
Продолжительность: 14mn 13s
Видео: AVC, 3 150 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 38. Metallic Chrome Shader
Because sometimes you just need some simple shiny stuff! The chrome metallic "look" for logos will always be an integral part of graphic design and in this tutorial by Stuart Christensen you will explore a method to create a simple and quick chrome/metallic material for objects and surfaces. This method uses the Envelope Ball and some Noise to create a very realistic shiny metallic texture.
Видео кодек: MPEG-4
Продолжительность: 14mn 9s
Видео: AVC, 2 366 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 39. Text Flow Path
Maya is awesome for creating real 3D text to composite on top of footage. A flow path will enable the text or objects to revolve around a scene and create awesome animated titles and motion graphics. In this simple tutorial by Stuart Christensen you will learn how to quickly set up and adjust a flow path for your titles and adjust the lattice points for special effects. Imagination is the key to using flow paths! Keep that in mind!
Видео кодек: MPEG-4
Продолжительность: 10mn 11s
Видео: AVC, 2 890 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 40. Virtual Interior
Maya is great for creating virtual interiors where action can take place, whether it's animated or to be used to composite with live action in After Effects for a final sequence. In this tutorial by Stuart Christensen you will learn about creating a virtual interior for all sorts of different uses. It's all about having an idea and a solid concept and using Maya to make that concept a reality. Imagination and pre-planning are fundamentals for any Maya Virtual Interior. Enjoy!
Видео кодек: MPEG-4
Продолжительность: 14mn 45s
Видео: AVC, 2 866 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 41. Attach Image Plane to Camera Part 1
Let's say you have a video clip or still image that you want as your scene background, and you want to have animated features in the foreground. Maya is perfect for creating this stuff and in this 2 part tutorial series, Stuart Christensen will walk you through the process of creating a scene with a static background to create realistic action complete with shadows by simply attaching an image plane to a camera. This is part 1 of 2 so be sure to watch part 2 to get all the info! Must know stuff! Learn the concept now!
Видео кодек: MPEG-4
Продолжительность: 14mn 56s
Видео: AVC, 2 406 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 42. Attach Image Plane to Camera Part 2
Let's say you have a video clip or still image that you want as your scene background, and you want to have animated features in the foreground. Maya is perfect for creating this stuff and in this 2 part tutorial series, Stuart Christensen will walk you through the process of creating a scene with a static background to create realistic action complete with shadows by simply attaching an image plane to a camera. This is part 2 of 2 so be sure to watch part 1 to get all the info! Must know stuff! Learn the concept now!
Видео кодек: MPEG-4
Продолжительность: 9mn 35s
Видео: AVC, 2 179 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 43. Software Render
Sooner or later you will want to bring your Maya animation to the "BIG SCREEN" and the only way to do that is to render out the image sequence for use in either After Effects or another compositing program. This tutorial by Stuart Christensen will walk you through the process of using Maya's basic rendering engine to output simple stuff quickly and efficiently. Master this tutorial as a starting point and you will be well on your way with understanding the process involved with making a humble render of an animated sequence.
Видео кодек: MPEG-4
Продолжительность: 14mn 55s
Видео: AVC, 811 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 44. Toonline Logo
Toonlines will help you add dimension to your logo work in Maya by outlining various portions of your geometry. Learn about the simple fundamentals behind Maya toonlines in this tutorial by Stuart Christensen, and quickly get the hang of various ways to adjust and refine your toonlines to accent your characters, text or geometry. Simple, yet extremely useful concepts are introduced here. The possibilities with toonlines are endless! Fun Stuff!
Видео кодек: MPEG-4
Продолжительность: 13mn 33s
Видео: AVC, 1 163 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 45. Flow Path
Creating a flow path for an object is slightly different with Maya 2011 from previous versions and you will have to adjust your default settings to get the correct results. In this tutorial by Stuart Christensen you will experience the flow path and it's possibilities for great text effects of deforming geometry along a defined path. Get the settings correct from the start and you will not have as many headaches setting up this creative option. This tutorial is in response to a subscribers question I received awhile ago. Hope this helps.
Видео кодек: MPEG-4
Продолжительность: 14mn 50s
Видео: AVC, 1 499 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 46. Directional Light
A directional light is like the Sun. There's a few things you should really know about using a directional light and how to fine tune its shadows. In this tutorial by Stuart Christensen you will learn some important tips about using a directional light and avoid the pitfall of causing Maya to crash, by assigning too much resolution (1024 or above) in the directional light "depth map shadow" option. This is a basic tutorial for one of Mayas most popular lights.
Видео кодек: MPEG-4
Продолжительность: 14mn 52s
Видео: AVC, 1 334 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 47. Attach Video to Plane
In order to use video footage inside of Maya you need to convert your video to an image sequence first. The process is simple if you know how. In this tutorial by Stuart Christensen, you will convert a .MOV or .AVI file into an image sequence using MPEGstreamclip, an amazing, free, "must have" application for doing stuff like this. After you create the image sequence you can easily attach it to a Lambert Shader as an image sequence. Imagine the possibilities!
Видео кодек: MPEG-4
Продолжительность: 12mn 24s
Видео: AVC, 1 234 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 123 Kbps, 2 channels, 44.1 KHz
Скриншоты 48. Model a Spacecraft from a Sphere
The humble sphere is perhaps the most profound shape on earth. By contorting various properties of a sphere you can model just about anything. In this tutorial by Stuart Christensen you will learn how to create an Inter Galactic Space Cruiser or really tough Speed Boat in under 15 minutes. After that, imagination is the key to making this work for you! This is free form modeling at its best! Enjoy! STU
Видео кодек: MPEG-4
Продолжительность: 14mn 50s
Видео: AVC, 2 208 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 127 Kbps, 2 channels, 44.1 KHz
Скриншоты 49. Dust and Smoke Part 1
Particles will help you create great effects for all sorts of stuff. In this tutorial by Stuart Christensen we will use the "particle texture rate" option to to create particle systems that mimic stuff like dust, smoke, sand, bubbles, or just about anything that needs organic physical motion. By simply attaching a picture to the particles we can create some mad motion particles! This is Part 1 of a three part series about turbulent fields, gravity fields and use texture rate for particles.
Видео кодек: MPEG-4
Продолжительность: 14mn 51s
Видео: AVC, 1 577 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 125 Kbps, 2 channels, 44.1 KHz
Скриншоты 50. Dust and Smoke Part 2
Particles will help you create great effects for all sorts of stuff. In this tutorial by Stuart Christensen we will use the "particle texture rate" option to to create particle systems that mimic stuff like dust, smoke, sand, bubbles, or just about anything that needs organic physical motion. By simply attaching a picture to the particles we can create some mad motion particles! This is Part 2 of a three part series about turbulent fields, gravity fields and use texture rate for particles.
Видео кодек: MPEG-4
Продолжительность: 14mn 52s
Видео: AVC, 1 544 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 126 Kbps, 2 channels, 44.1 KHz
Скриншоты 51. Dust and Smoke Part 3
Particles will help you create great effects for all sorts of stuff. In this tutorial by Stuart Christensen we will use the "particle texture rate" option to to create particle systems that mimic stuff like dust, smoke, sand, bubbles, or just about anything that needs organic physical motion. By simply attaching a picture to the particles we can create some mad motion particles! This is Part 3 of a three part series about turbulent fields, gravity fields and use texture rate for particles.
Видео кодек: MPEG-4
Продолжительность: 11mn 40s
Видео: AVC, 1 241 Kbps, 1 728 pixels x 1 080 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 44.1 KHz
Скриншоты 52. Create a CG Environment
A CG environment is sort of like a theatrical stage, the set is created to fool the human eye into thinking that everything looks normal from the perspective view of the audience or camera. This tutorial by Stuart Christensen will show you the mechanics of a CG environment and some things to pay attention to when creating your own CG world. As always, imagination is the key to developing a landscape with lighting, shadows and effects. Now get busy creating your won CG world! Enjoy! STU
Виде

To download the file disable ad blocking, and reload the page.

disable adblock How to disable ad blocking?

Download by magnet link 12.56 GB Download Torrent

Login using:

Similar topics

[Stuart Christensen] Maya Tutorials (61-71) [2011, ENG]
 3.04 GB   0 | 0   23-Mar-17 15:29   0


   
Current time is: 16-Oct 08:57 :: All times are UTC ± 0